![]() If you’d like a breakdown of the advanced tactics and strategies for all 40k armies, painting tutorials from a Golden Demon winner, secret battle reports and tons more consider becoming a Nights at the Game Table Member today. If you already know how to play the game and you’d like a free guide that teaches you how to paint professional-looking miniatures, advanced tournament tips from a 40k World Champion, how to find more time to play, and simple methods to get cheap miniatures go here. If you want to talk to the Nights at the Game Table team and discuss this article and everything Warhammer with them join Game Talk For Gamers.ĭon’t know what Warhammer 40k is and how to play it? Check out the video that we made here just for you. Otherwise, why not watch a battle report by clicking this link? Seriously, who would have thought the next primarch model we would get would be Ork? So, if you like this article and want to see what’s new with the Space Wolves click here. Plus, you have Ghazgull who can kill anything he touches. You have Mek guns that can take on vehicles, and plenty of boys to shred infantry. I’m very happy with this army, as it can deal with whatever your opponent brings. As such, this is a flat upgrade that costs us nothing. So while already good, we can make them even better by using the unique grot Subkulture to give them a 6++ save and re-roll 1s to hit. Plus you have the added bonus of being able to enjoy BS 4+. This weapon also uses a wounding mechanic that requires a 2d6 roll to equal or beat the targets toughness in order to wound it. What you get for 33 points is a gun that has a range of 48”, D3 shots, AP-4, and does D6 damage. These are some of the most efficient artillery units in the entire game, coming in at 33pts per gun. Lastly, we have our long-range fire support for the army in our 5 Mek guns with smasha guns. In essence, we can do all the stuff an ork army typically wants to do but still remain flexible enough to switch up our Ork tactics as needed. Additionally, the weirdboy in the army gives allows us to use Da Jump on a unit of boys as needed. Then, when they finally make it into melee they tend to overkill their target. One issue I’ve always seen with Choppa boys is they tend to do nothing until they’re in combat. This was they can advance and still hit on 5+ with their shootas. Additionally, we have decided to make our klan trait evil suns and given all our boys shootas. As such we are going to want to have him move up the board with our boys so they can charge after advancing, and deal with tougher targets. The Listįirstly, we have gone ahead and included Ghaz into our army as our dedicated beatstick. So, if you like the idea of fielding swarms of ramshackle units and rolling several fistfuls of dice in a turn then this is the army of you. Additionally, usual Ork Tactics involve getting into combat as fast as possible. In summary, they are a swarm army that features some of the best melee units in the game and can throw more dice around in a single phase than most other army’s will in the entire turn. However, they are still one of the best melee armies in the game, and while Tyranids will swarm and merely tie up units with Gaunts, Orks will swarm and kill a huge chunk of the opponent’s army. Namely by having a crazy amount of shots from their weapons (AKA Lots of DAKKA) to make up for their lackluster BS 5+.So, while most of the shots won’t hit their targets, it hardly matters when you have 60 shots from a Shoota Boys squad. So, while they a melee centric army they do have some ways to engage opponents at a distance. Ork PlaystyleĪs a result, this carries over into their play style as almost the entire army has BS 5+, and WS 3+. Lastly, Orks favor close combat and don’t really care to aim the weapons they fire. In fact, the only reason anything they build works, from the biggest Stompa to the smallest slugga, is because the Orks BELIEVE that it works. This also extends to much of their equipment technology, as recovered ork weapons won’t work for anyone else. So, if there are two identical ork vehicles and one is painted red and the other one isn’t, the red one will actually go faster. For example, Orks believe that anything painted yellow creates a longer explosion, and anything painted red moves faster, and sure enough, they actually do. Also, they have a kind of gestalt psychic consciousness that makes it so that if enough orks believe something to be true, it actually is. Essentially, Orks are a warlike race of sentient fungus that gets bigger and stronger the more they fight.
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